An architecture for QoS Data Replication in Network Virtual Environments

Network Virtual Environment architectures have been successfully deployed over local area networks (see [10] for a review of networked Virtual Environments). With the advance of graphics capabilities on client platforms (PCs, game consoles) and availability of broadband Internet access (DSL, Cable Modem, etc.) networked Virtual Environment (netVE) technology is ready for deployment over the Internet. However the Internet is a much more heterogeneous environment, requiring new architectural solutions. A central problem in netVE design is geometry data replication. Replicating the whole database is not needed and may be prohibitive in case of very large Virtual Worlds.

By: George Popescu, Christopher F. Codella

Published in: RC22161 in 2001

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RC22161.pdf

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