Method for managing quality of service of 3D drawing based on motion of visual field

仮想空間やゲームなどの3Dインターネット・アプリケーションにおいて、サーバからモデルデータを送る際の優先度を、人間の視覚の特性を利用して視野の移動方向と速度から決めることで描画品質のQoS制御を行う場合に、アバターの視線上に仮想的な点の移動方向と速度を用いて、画面上の視野の移動方向と速度を少ない計算量で検出する手法を提案した。

By: Kazunori Ogata

Published in: RT0901 in 2010

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