A Federated Peer-to-Peer Network Game Architecture

Copyright © (2004) by IEEE. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distrubuted for profit. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee.

A federated peer-to-peer game is one in which many small areas of interest within a game each supported using a peer-to-peer model are 'knitted' together to form a game capable of supporting a very large number of players. Our work has involved determining whether such an architecture is a feasible alternative to the more common central server one for supporting large multiplayer network games.

By: Sean Rooney, Daniel Bauer, Rudy Deydier

Published in: IEEE Communications Magazine, volume 42, (no 5), pages 114-22 in 2004

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