Scalable and Efficient Update Dissemination for Interactive Distributed Applications

Interactive distributed apptirattans such as multiplayer games will become increasingly popular in wide ares distributed systems. To provide the response time desired by users despite high and unpredictsble mmmunieation latency in such systems, shared objects will be cached or replicated by clients that participate in the appliestions. Any updates to the shared objects will have to he disseminated to clients that aetuatty use the objects to maintain consistency. We address the problem of &Cent and scalable update dissemination in an environment where client interests can change dynamically and the number of multieast channels available for dissemination is Limited. We prevent a heuristic based algorithm that can group objects md ctient in B way that it handles limited bandwidth recmrces. We show that OYI algorithm can produce better results than several algorithms that have been developed in the past for update dissemination.

By: Tianying Chang,George Popescu Chris Codella

Published in: RC22237 in 2001

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RC22237.pdf

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