Locally Toleranced Surface Simplification

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We present a technique for simplifying a triangulated surface. Simplifying consists of approximating the surface with another of lower triangle count. Our algorithm can preserve the volume of a solid to within machine accuracy; it favors the creation of near-equilateral traingles. We develop novel methods for reporting and representing a bound to the approximation error between a simplified surface and the original, and respecting a variable tolerance across the surface.
A different positive error value is reported at each vertex. By linearly blending the error values in between vertices, we difine a volume of space, called the error volume, as the union of balls of linearly varying radii. The error volume is built dynamically as the simplification progresses, on top of preexisting error volumes that it contains. We also build a tolerance volume to forbid simplification errors exceeding a local tolerance. The information necessary to compute error values is local to the star of a vertex; accordingly, the complexity of the algorithm is either linear or sub-quadratic in the original number of surface edges, depending on the variant.
We extend the mechanisms of error and tolerance bolumes to preserve during simplification scalar and vector data associated with surface vertices; we present results on surface data from various domains; our method also handles surface normals.

By: André Guéziec

Published in: IEEE Transactions on Visualization and Computer Graphics, volume 5, (no 2), pages 168-89 in 1999

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