Attribute Processor: An Efficient Parallel Processing Method for 3D Graphics Geometry Calculation

Efficient handling of drawing attributes is one of the most important design points of parallel rendering of interactive 3D graphics such as PHIGS, and \OpenGL. We invented Attribute Processor method for such applications. In this paper we present our method along with several alternatives, and describe the superiority of our method by simulation using real application traces.

By: K. Kawase, T. Moriyama

Published in: RT0310 in 2002

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