Embedding Image Information in 3D Geometric Models

        We present a space-efficient method for dealing with occlusion errors that occur when rendering hybrid scenes consisting of 2D images and 3D objects. The method uses redundant portions of the occluding 3D objects to store information about the parts of the scene occluded by them. As the objects move, the embedded background information is retrieved and used to update the rendering. We describe a general framework for embedding image data in 3D geometric representations and we discuss our method in the context of progressive construction of a partial or complete 3D scene starting from a 2D image.

By: Ioana M. Martin, Bengt-Olaf Schneider

Published in: RC21535 in 1999

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